From 9b2acceda7e36946f9bb15ff8d1a93f9c45a964f Mon Sep 17 00:00:00 2001 From: David Gay Date: Wed, 26 May 2021 19:26:00 -0400 Subject: Combat styles --- app/models/character.rb | 49 ++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 40 insertions(+), 9 deletions(-) (limited to 'app/models/character.rb') diff --git a/app/models/character.rb b/app/models/character.rb index 52c0959..d1faeb0 100644 --- a/app/models/character.rb +++ b/app/models/character.rb @@ -19,7 +19,10 @@ class Character < ApplicationRecord attribute :wounds, :integer, default: 0 - after_create :create_skills + enum offensive_style: [:balanced, :precise, :brutal] + enum defensive_style: [:centered, :elusive, :protective] + + after_create :create_skills, :set_combat_styles after_create { Hearth.create(character: self) } def beastslay_level; skill_level("beastslay"); end @@ -184,20 +187,44 @@ class Character < ApplicationRecord self.beastslay_level + (equipment_stats["speed"] || 0) end - def accuracy - self.beastslay_level + (equipment_stats["accuracy"] || 0) + def accuracy(with_combat_style: false) + base = self.beastslay_level + (equipment_stats["accuracy"] || 0) + if with_combat_style && self.precise? + base = (base * 1.25).floor + elsif with_combat_style && self.brutal? + base = (base * 0.75).ceil + end + base end - def power - self.beastslay_level + (equipment_stats["power"] || 0) + def power(with_combat_style: false) + base = self.beastslay_level + (equipment_stats["power"] || 0) + if with_combat_style && self.precise? + base = (base * 0.75).ceil + elsif with_combat_style && self.brutal? + base = (base * 1.25).floor + end + base end - def evasion - self.beastslay_level + (equipment_stats["evasion"] || 0) + def evasion(with_combat_style: false) + base = self.beastslay_level + (equipment_stats["evasion"] || 0) + if with_combat_style && self.elusive? + base = (base * 1.25).floor + elsif with_combat_style && self.protective? + base = (base * 0.75).ceil + end + base end - def block - self.beastslay_level + (equipment_stats["block"] || 0) + def block(with_combat_style: false) + base = self.beastslay_level + (equipment_stats["block"] || 0) + if with_combat_style && self.elusive? + base = (base * 0.75).ceil + elsif with_combat_style && self.protective? + base = (base * 1.25).floor + end + base end def block_value @@ -208,4 +235,8 @@ class Character < ApplicationRecord def create_skills Skill.all.each { |skill| self.character_skills.create(skill: skill, xp: 0) } end + + def set_combat_styles + self.update(offensive_style: :balanced, defensive_style: :centered) + end end -- cgit v1.2.3