First entered the planes <%= pluralize((Date.current - @character.created_at.to_date).to_i, "day") %> ago.
Learned <%= @character.learned_activities.count %> recipe(s) or technique(s).
No boons or banes affect you.
<% end %>Wounds | <%= @character.wounds %> / <%= @character.max_wounds %> |
---|---|
Max HP | <%= @character.max_hp %> |
Speed | <%= @character.speed %> |
Accuracy | <%= @character.accuracy(with_combat_style: true) %> |
Power | <%= @character.power(with_combat_style: true) %> |
Evasion | <%= @character.evasion(with_combat_style: true) %> |
Block | <%= @character.block(with_combat_style: true) %> |
Block Value | <%= @character.block_value %> |
Skill | Level | XPTNL | Total XP |
---|---|---|---|
<%= cs.skill.name %> | <%= cs.level %> | <%= cs.xp_to_next_level %> | <%= cs.xp %> |
You have <%= @character.rested_duration %> seconds of rested time stored. <% if current_char.resting? %> This does not include time from your current rest. That time will be added when you stop resting. <% end %>
<%= button_to current_char.resting? ? "Stop Resting" : "Start Resting", toggle_resting_path %>