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class GameController < ApplicationController
def finish_activity
@results = []
return unless current_char.activity_time_remaining <= 0
activity = current_char.activity
return unless current_char.can_do_activity?(activity) # TODO: Add error message
current_char.update(activity_started_at: Time.now)
Character.transaction do
current_char.pay_cost_for(activity)
activity.whatnot[:results].each do |result|
type = result[:type]
case type
when "item"
next if rand > result[:chance]
table_roll = rand
result[:table].sort_by { |_, v| -v[:score] }.each do |item_gid, item_data|
quantity = item_data[:quantity] || 1
score = item_data[:score]
if result[:table_scaling]
result[:table_scaling][:skills]&.each do |skill_gid, scale_value|
score = score**(1 + (scale_value * current_char.skill_level(skill_gid)))
end
end
if table_roll >= score
item = Item.find_by_gid(item_gid)
xp_awards = {}
if item.whatnot && item.whatnot.key?(:xp_value)
xp_awards = item.whatnot[:xp_value]
.map { |gid, amount| { skill: Skill.find_by_gid(gid.to_s), amount: amount } }
xp_awards.each do |award|
current_char.add_skill_xp(award[:skill], award[:amount])
end
end
current_char.shift_item(item_gid, quantity)
@results.push({ type: type, item: Item.find_by_gid(item_gid), quantity: quantity,
xp: xp_awards })
break
end
end
when "hearth_amenity"
bhi = current_char.hearth.built_hearth_amenities
.find_or_initialize_by(hearth_amenity: HearthAmenity.find_by_gid(result[:gid]))
bhi.update(level: result[:level])
@results.push({ type: type, hearth_amenity: bhi.hearth_amenity })
else
raise "Invalid result type (#{type})" # TODO: Improve this.
end
end
end
rescue ItemQuantityError
@results.replace({ type: "error", message: "You don't have enough items to complete this activity." })
end
end
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