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class GameController < ApplicationController
def finish_activity
@results = []
return unless current_char.activity_time_remaining <= 0
activity = current_char.activity
return unless current_char.can_do_activity?(activity) # TODO: Add error message
current_char.update(activity_started_at: Time.now)
Character.transaction do
current_char.pay_cost_for(activity)
activity.whatnot[:results].each do |result|
type = result[:type]
case type
when "item"
next if rand > (result[:chance] || 1)
if result[:table]
table_roll = rand
result[:table].sort_by { |t| -t[:score] }.each do |table_entry|
quantity = table_entry[:quantity] || 1
score = table_entry[:score]
table_scaling = result[:table_scaling]
table_scaling&.each do |scale_entry|
case scale_entry[:type]
when "skill"
score = score**(1 + (scale_entry[:scale_value] * current_char.skill_level(scale_entry[:gid])))
end
end
if table_roll >= score
give_item_with_xp(table_entry, quantity)
break
end
end
else
quantity = result[:quantity] || 1
give_item_with_xp(result, quantity)
end
when "hearth_amenity"
bhi = current_char.hearth.built_hearth_amenities
.find_or_initialize_by(hearth_amenity: HearthAmenity.find_by_gid(result[:gid]))
bhi.update(level: result[:level])
@results.push({ type: type, hearth_amenity: bhi.hearth_amenity })
else
raise "Invalid result type (#{type})" # TODO: Improve this.
end
end
end
rescue ItemQuantityError
@results.replace({ type: "error", message: "You don't have enough items to complete this activity." })
end
private
def give_item_with_xp(data, quantity)
item = Item.find_by_gid(data[:gid])
xp_awards = data[:xp]&.map { |xpe| { skill: Skill.find_by_gid(xpe[:gid]), amount: xpe[:value] } }
xp_awards&.each do |award|
current_char.add_skill_xp(award[:skill], (award[:amount] * quantity))
end
current_char.shift_item(item, quantity)
@results.push({ type: "item", item: item, quantity: quantity, xp: xp_awards })
end
end
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