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class HearthAmenitiesController < ApplicationController
def use
@hearth_amenity = HearthAmenity.find(params[:hearth_amenity_id])
built_hearth_amenity = current_char.hearth.built_hearth_amenities.find_by(hearth_amenity: @hearth_amenity)
unless built_hearth_amenity&.usable?
flash[:alert] = "You can't use that."
redirect_to character_hearth_path(current_char) and return
end
if built_hearth_amenity.on_cooldown?
flash[:alert] = "You need to wait another #{built_hearth_amenity.seconds_until_cooled_down.ceil} seconds."
redirect_to character_hearth_path(current_char) and return
end
built_hearth_amenity.hearth_amenity.whatnot[:use_effects].each do |use_effect|
case use_effect[:type]
when "change_wounds"
# This is basically duplicated in ItemsController
Character.transaction do
wounds_change = [use_effect[:value], -current_char.wounds].max
current_char.wounds = current_char.wounds + wounds_change
current_char.save!
flash[:notice] = "#{use_effect[:message]}"
heal_or_gain = wounds_change.positive? ? "gain" : "heal"
flash[:notice] += " You #{heal_or_gain} #{wounds_change.abs} wound(s)."
end
else
raise "Invalid use effect type (#{use_effect[:type]}"
end
end
built_hearth_amenity.update(last_used_at: Time.now)
redirect_to character_hearth_path(current_char)
end
end
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