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-rw-r--r--src/main.rs13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/main.rs b/src/main.rs
index 9fd7963..20e4bcf 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,5 +1,5 @@
use dmn::dice;
-use dmn::random_tables::RandomTables;
+use dmn::random_tables::RANDOM_TABLES;
use dmn::rules::ability_scores::AbilityScore;
use dmn::rules::classes::CLASSES;
use dmn::rules::npcs::Npc;
@@ -12,15 +12,14 @@ fn main() {
env_logger::init();
let matches = cli::cli().get_matches();
- let random_tables = RandomTables::new().expect("Failed to load random tables.");
match matches.subcommand() {
Some(("random", sub_matches)) => {
let random_command = sub_matches.subcommand().unwrap();
match random_command {
("henchman", henchman_matches) => {
- let class_name = random_tables.roll_table("henchman_class").to_string();
- let race_name = random_tables.roll_table("henchman_race").to_string();
+ let class_name = RANDOM_TABLES.roll_table("henchman_class").to_string();
+ let race_name = RANDOM_TABLES.roll_table("henchman_race").to_string();
// HACK: Need a proper way to do lookups, shouldn't rely on
// downcasing the class name. This whole situation is really
// indicative of the need for an architectural improvement.
@@ -36,7 +35,7 @@ fn main() {
});
let mut npc = Npc::new(
- Some(random_tables.roll_table("npc_alignment")),
+ Some(RANDOM_TABLES.roll_table("npc_alignment")),
Some(race_ref),
Some(class_ref),
None,
@@ -89,7 +88,7 @@ fn main() {
};
}
("magic", _) => {
- let magic = random_tables.roll_table("ua_magic");
+ let magic = RANDOM_TABLES.roll_table("ua_magic");
println!("{}", magic);
}
_ => unreachable!(),
@@ -104,7 +103,7 @@ fn main() {
}
Some(("table", sub_matches)) => {
let table_name = sub_matches.get_one::<String>("TABLE").expect("required");
- let output_text = random_tables.roll_table(table_name);
+ let output_text = RANDOM_TABLES.roll_table(table_name);
println!("{}", output_text)
}
_ => unreachable!(),