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-rw-r--r--src/rules/magic_items.rs1
-rw-r--r--src/rules/npcs.rs2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/rules/magic_items.rs b/src/rules/magic_items.rs
index 6806a60..d074b0b 100644
--- a/src/rules/magic_items.rs
+++ b/src/rules/magic_items.rs
@@ -12,6 +12,7 @@ pub struct MagicItem {
#[derive(Debug, Deserialize, Eq, Hash, PartialEq, Clone, Copy)]
pub enum MagicItemKind {
+ Sword,
Potion,
Scroll,
Ring,
diff --git a/src/rules/npcs.rs b/src/rules/npcs.rs
index b228454..7489b0a 100644
--- a/src/rules/npcs.rs
+++ b/src/rules/npcs.rs
@@ -146,6 +146,8 @@ impl Npc {
.unwrap_or(0)
<= rng.gen_range(1..=100)
{
+ // For now, just get a dummy item named after the item type.
+ // Later, we'll add the actual magic items.
self.magic_items.push(
MAGIC_ITEMS
.get(kind_string)