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Old version of dmn in Rust (unmaintained, I don't like Rust)
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2023-10-16
Limit human strength to 18
David Gay
2023-10-16
Add NPC personality and disposition to persona generation
David Gay
2023-10-16
NPC personalities
David Gay
2023-10-16
Make random tables a static collection
David Gay
2023-10-16
CSV output for random henchmen
David Gay
2023-10-16
Add level limit data
David Gay
2023-10-16
Use signed ints for ability scores
David Gay
2023-10-16
Racial ability score min/max (male only)
David Gay
2023-10-15
Fix data files: can't use + sign with integers
David Gay
2023-10-15
Add some simple debug logging
David Gay
2023-10-15
Add racial modifiers when generating henchmen
David Gay
2023-10-15
Hook up races
David Gay
2023-10-15
Data: Fix orc PC charisma mod
David Gay
2023-10-15
Fix data: magic_user -> magic-user
David Gay
2023-10-15
Races struct and data
David Gay
2023-10-15
Draft some code of breaking up the NPC ability score generation
David Gay
2023-10-15
Remove colons from henchman ability score output
David Gay
2023-10-14
Add NPC-specific class ability score modifiers when generating henchmen
David Gay
2023-10-14
cargo fmt
David Gay
2023-10-14
Refactor NPC ability score modifiers to use a HashMap
David Gay
2023-10-14
Tests and TODOs
David Gay
2023-10-14
First parts of generating henchman ability scores
David Gay
2023-10-14
Fix AbilityScoreCollection: should not contain vectors
David Gay
2023-10-14
Remove unused imports
David Gay
2023-10-14
Hack class lookups by downcasing for now
David Gay
2023-10-14
Add TODO to investigate usefulness of load_class()
David Gay
2023-10-14
Improve class data loading
David Gay
2023-10-14
Partial implementation of Class struct
David Gay
2023-10-14
Whitespace
David Gay
2023-10-07
Start adding npcs module
David Gay
2023-10-07
Clean up rules lib mod list
David Gay
2023-10-07
Add AbilityScoreCollection
David Gay
2023-10-07
Fix roll_table doc example
David Gay
2023-10-07
Get Classes working in random henchman generation
David Gay
2023-10-06
Add classes and ability scores
David Gay
2023-10-06
Change binary to consume our library
David Gay
2023-10-06
Make dice and random_tables public library mods
David Gay
2023-10-06
Add class determination to henchman generation
David Gay
2023-10-04
Add hl_non_magic table
David Gay
2023-10-02
cargo fmt
David Gay
2023-10-02
Use commas instead of newlines when building a string from a nested table
David Gay
2023-10-02
Magic maps and random magic command
David Gay
2023-10-02
Expand on random tables
David Gay
2023-10-02
Couple comments
David Gay
2023-10-02
Generate random henchman alignment and race
David Gay
2023-10-02
Use include_dir to include all yaml files
David Gay
2023-10-02
Set up for random things other than tables, like henchmen
David Gay
2023-10-01
Add a table step to the ua_magic_items
David Gay
2023-10-01
Use "step" instead of "element", and get tables working
David Gay
2023-10-01
Delete unused variable
David Gay
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