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# Changelog

All notable changes to this project will be documented in this file.

## [0.0.3] - Unreleased

### Added

- New `random npc` command can check for which magic items the NPC has based on
  their `--class` and `--level`. (This uses my preferred method, the Appendix C
  city encounters table.)
- NPCs now have a level. (Multiclass and dualclass support is be a future
  feature.)

### Changed

- Alignments now always output as abbreviations.

## [0.0.2] - 2023-10-16

### Added

- This changelog.
- Heroic Legendarium non-magic treasure table (type only, not quantity).
- Random henchman class, ability score, and persona generation (partial
  implementation).
- `--csv` flag to get henchmen in CSV format.

### Changed

- Some things like dice and random table functionality were moved to public
  library modules.
- The `dmn` binary now consumes the `dmn` library.
- Races are now structs instead of strings.
- Static data like classes, races, and random tables are now actually static.

## [0.0.1] - 2023-10-02

### Added

- Initial release.
- Very simple dice roller that takes `XdY` and `dY` formats.
- Roll on nested random tables.
- Some initial random tables to roll on.
- Generate random magic items (down to the UA table; not yet down to the
  specific item.)
- Generate random henchman alignment and race.

[0.0.1]: https://git.aikuro.net/poems/dmn/releases/tag/v0.0.1
[0.0.2]: https://git.aikuro.net/poems/dmn/releases/tag/v0.0.2