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path: root/src/data/rules/magic_items.yaml
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#####
# Dummy data, so we can at least generate kinds prior to having all magic items
# implemented.
#####

potion:
  name: "Potion"
  kind: potion

scroll:
  name: "Scroll"
  kind: scroll

ring:
  name: "Ring"
  kind: ring

rod_staff_wand:
  name: "Rod/Staff/Wand"
  kind: rod_staff_wand

misc:
  name: "Misc"
  kind: misc

armor_shield:
  name: "Armor/Shield"
  kind: armor_shield

sword:
  name: "Sword"
  kind: sword

protection:
  name: "Protection"
  kind: ring # Not actually, but this is fine for now.

#####
# Remainder of file is actual data.
#####

sword_plus_one:
  name: "Sword +1"
  kind: sword

ring_of_animal_friendship:
  name: "Ring of Animal Friendship"
  kind: ring

rod_of_absorption:
  name: "Rod of Absorption (C, M)"
  kind: rod_staff_wand