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+#####
+# Dummy data, so we can at least generate kinds prior to having all magic items
+# implemented.
+#####
+
+potion:
+ name: "Potion"
+ kind: Potion
+
+scroll:
+ name: "Scroll"
+ kind: Scroll
+
+ring:
+ name: "Ring"
+ kind: Ring
+
+rod_staff_wand:
+ name: "Rod/Staff/Wand"
+ kind: RodStaffWand
+
+misc:
+ name: "Misc"
+ kind: Misc
+
+armor_shield:
+ name: "Armor/Shield"
+ kind: ArmorShield
+
+sword:
+ name: "Sword"
+ kind: Sword
+
+protection:
+ name: "Protection"
+ kind: Ring # Not actually, but this is fine for now.
+
+#####
+# Remainder of file is actual data.
+#####
+
+sword_plus_one:
+ name: "Sword +1"
+ kind: Sword
+
+ring_of_animal_friendship:
+ name: "Ring of Animal Friendship"
+ kind: Ring
+
+rod_of_absorption:
+ name: "Rod of Absorption (C, M)"
+ kind: RodStaffWand