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authorDavid Gay <david@davidgay.org>2021-06-15 21:11:10 -0400
committerDavid Gay <david@davidgay.org>2021-06-15 21:11:38 -0400
commitf637f622af2d9b891271344ef23402c41419b3fe (patch)
treedb30ef8a6153e0df367630711d72ed837464e938 /CHANGELOG.md
parent90812578cc643011db9ad6b688ece1ca9eda900e (diff)
Add breakage to all equipment items that give a skill speed increase, and to omens
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@@ -3,10 +3,16 @@ All notable changes to this project will be documented in this file.
## [Unreleased]
-### Skills
+### General
+- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill.
+ The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break
+ chance. The combat equipment break check process is unchanged.
- Omenbind has been implemented. Omens can be bound once a character has constructed a binding array in their hearth.
Omens are tradable items that can be infixed to a particular skill via the new skills UI (see the UI section of this
- changelog). Omens can be removed and re-infixed at will.
+ changelog). Omens can be removed and re-infixed at will. All omens infixed in a skill have a chance to fade away and
+ be permanently lost when performing that skill (like equipment breakage). The chance of an infixed omen fading away
+ is 1/1000. You do not need to actively be getting a bonus from an infixed omen for it to have a chance to fade away.
+ When performing a skill, all omens infixed in that skill have the same chance to fade away.
- Havencast has been implemented. Spells can be cast from a new "Spells" view, accessible with the navigation. Spells
typically require that a certain amount of mana is available. Mana can be made available by infixing certain omens.