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authorDavid Gay <david@davidgay.org>2021-07-07 20:33:38 -0400
committerDavid Gay <david@davidgay.org>2021-07-07 20:46:27 -0400
commit8c93c5e29eceb9e85cb3eaa7ecc25653ffc50189 (patch)
treeef98cbaed0cf6388a715e79a45b4ee31d637d05a /CHANGELOG.md
parentfae9e55c6df3ec9357647a83a3a78319482a284e (diff)
Times of day, and a primitive clock in the header
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@@ -6,6 +6,11 @@ All notable changes to this project will be documented in this file.
### General
- Characters now have a location. Correspondingly, the "Locations" menu option and view has been replaced
by a "Look" menu and view.
+- The planes of Esoterra now have times of day. The time of day is the same across all planes. There are two day/night
+ cycles per real life day, each with 1 hour of firstlight, 5 hours of day, 1 hour of twilight, and 5 hours of night.
+ A game clock has been added to the the header which displays the approximate game time and time of day. This clock
+ is currently very primitive in nature: it simply loads the current time and then updates itself every 20 seconds.
+ This means that it can be up to 19 seconds behind. The clock will be improved on in the future.
### Skills
- A new skill, Aetherweave, has been added.