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authorDavid Gay <david@davidgay.org>2021-06-16 21:13:04 -0400
committerDavid Gay <david@davidgay.org>2021-06-16 21:13:04 -0400
commit163c947e3e353f8accda9ba017c3130b2004e86d (patch)
treeca3270eeafa8a77b3135120b4008e6f380fe5e7f /app
parent6dfaa7453591910e1373d92d8a09ddf384ebe834 (diff)
Fix bug with activity completion caused by no-effect equipment
Diffstat (limited to 'app')
-rw-r--r--app/models/character.rb2
1 files changed, 1 insertions, 1 deletions
diff --git a/app/models/character.rb b/app/models/character.rb
index b7649c3..6cf1dbb 100644
--- a/app/models/character.rb
+++ b/app/models/character.rb
@@ -122,7 +122,7 @@ class Character < ApplicationRecord
broken_items = []
# TODO: HACK: Should check other stats besides speed stat in the future.
# TODO: HACK: May not want a chance to break if speed is _reduced_. Though no equipment does this yet.
- equipment.all.select { |eq| eq.effects.select { |ef| ef[:gid] == "#{skill.gid}_speed" }.any? }.each do |equipment|
+ equipment.all.select { |eq| eq.effects&.select { |ef| ef[:gid] == "#{skill.gid}_speed" }.any? }.each do |equipment|
if equipment.break_check
broken_items.push(equipment.item)
end