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@@ -4,7 +4,9 @@ All notable changes to this project will be documented in this file.
## [Unreleased]
### General
-- Implemented monitoring (error tracking, uptime, server health, etc.) via Honeybadger.
+- Implemented monitoring (error tracking, uptime, server health, etc.) via Honeybadger. This means the server
+ will automatically send errors to me, with context, for analysis. Please continue to report bugs in Discord,
+ it will be useful to corroborate with Honeybadger.
### Combat
- A natural 20 on an accuracy roll now always results in a (critical) hit. Previously, if a 20 was rolled, it
@@ -35,8 +37,23 @@ All notable changes to this project will be documented in this file.
- Arcanite longsword 100 -> 180
- Arcanite buckler 40 -> 60
- Arcanite shield 80 -> 120
- - Arcanite axe, pickaxe, and spade 30 -> 23
+ - Iron axe, pickaxe, and spade 15 -> 25
+ - Arcanite axe, pickaxe, and spade 30 -> 38
- Onus of vision 110 -> 200
+ - Base timer changes
+ - Iron dagger 110 -> 50
+ - Iron buckler 110 -> 100
+ - Iron short sword 125 -> 100
+ - Iron lockpicks 110 -> 50
+ - Iron longsword 155 -> 150
+ - Iron shield 150 -> 200
+ - Arcanite dagger 130 -> 90
+ - Arcanite short sword 145 -> 140
+ - Arcanite longsword 170 -> 215
+ - Arcanite buckler 130 -> 140
+ - Arcanite shield 170 -> 240
+ - Iron axe, pickaxe, and spade 120 -> 75
+ - Arcanite axe, pickaxe, and spade 140 -> 115
- Beastslay level requirements changes
- Iron short sword 2 -> 3
- Iron longsword 5 -> 7
@@ -50,6 +67,7 @@ All notable changes to this project will be documented in this file.
### Items
- New damage and resistance stats have been added to combat equipment.
- Granite ring now increases physical resistance by 2, since block has been removed.
+- New items, both in iron and arcanite forms: cap, sallet, leggings, chainmail, platemail
### UI
- New inventory view, with items sorted into categories, and a (hopefully) better section for equipped items.