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# Changelog
All notable changes to this project will be documented in this file.
+## [0.1.11] - 2021-06-16
+
+### General
+- Any items equipped which provide a speed increase to a skill now have a chance to break when performing that skill.
+ The break chance is based on the equip slot of the item, and uses the same numbers as the combat equipment break
+ chance. The combat equipment break check process is unchanged.
+- Omenbind has been implemented.
+ - Omens can be bound once a character has constructed a binding array in their hearth.
+ - Omens are tradable items that can be infixed in a particular skill via the new skills UI (see the UI section of this
+ changelog).
+ - A single omen can be infixed in a skill at skill level 1 (the level of the skill you're infixing into, not the level
+ of your omenbind skill, unless of course you're infixing into your omenbind skill). At level 20 and every 20 levels
+ thereafter, another infix slot becomes available.
+ - Omens can be removed and re-infixed at will.
+ - All omens infixed in a skill have a chance to fade away and be permanently lost when performing that skill
+ (like equipment breakage). The chance of an infixed omen fading away is 1/500. You do not need to actively be
+ getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens
+ infixed in that skill have the same chance to fade away.
+ - Duplicate omens can be infixed, and their effects will stack if possible.
+- Havencast has been implemented.
+ - Spells can be cast from a new "Spells" view, accessible with the navigation.
+ - Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain
+ omens.
+ - Cantrips are spells which a character can cast by simply having the appropriate requirements and paying any cost.
+ Other spells must be learned from a spellpage by casting a decipher magicscript cantrip on the spellpage,
+ consuming it. Each spellpage can contain a different spell, and the one it provides isn't determined until
+ deciphering and consuming the spellpage. If the spell on the spellpage is one a character doesn't know yet, they
+ will learn the spell upon deciphering the spellpage.
+ - Non-cantrip spells also require that a spell focus is equipped.
+- Characters now each have a bestiary where monster kills are recorded. For leviathans, only the character who actually
+ slays the leviathan by dealing the final damage gets credit for the kill in their bestiary. The bestiary can be viewed
+ via a link on the Character view. (Hopefully) obviously, kills before this release were not counted.
+
+### Items
+- New items: faint mana, minor mana, faint forging haste, faint seething haste, faint working haste, simple spellpage,
+ apprentice wand
+- Iron lockpicks now increase synthsever speed by 10
+- Axes, pickaxes, and spades skill speed increase numbers all adjusted to compensate for base timer reductions
+
+### Activities
+- Planequarry activities now require a pickaxe, wealdreap activities now require an axe, magiculture activities now
+ require a spade, and base timers and item speed bonuses have been adjusted appropriately
+- Planequarry at the Brine Trench base duration changed from 60 to 50 (should have been like, 120 before but it was
+ mistakenly set to 60, and now it's being adjusted for the tool/timer changes in this release)
+- Planequarry XP award changes
+ - Pure iron ore 25 -> 18
+ - Gaian ore 50 -> 25
+- Otherforge
+ - Base duration changes
+ - Purify crude iron ingot 105 -> 60
+ - Purify iron ingot 115 -> 70
+ - Level requirements changes
+ - Arcanite longsword 15 -> 17 (setting it to 15 was a programming error)
+- Havencast
+ - New cantrips: Light, Dazzle, Decipher Simple Magicscript, Enchant Apprentice Wand
+ - New spells: Stinging Rays, Flame Whirl
+- Wildscour
+ - Crumbling ruins now has a chance to drop a simple spellpage
+
+### Monsters
+- Grinpads now have a chance to drop a simple spellpage
+
+### Hearth
+- New amenity: binding array (level 1, level 2)
+
+### Titles
+- 7 new titles
+ - Slayer: Kill 1,000 monsters
+ - Butcher: Kill 10,000 monsters
+ - Slaughterer: Kill 100,000 monsters
+ - Massacrer: Kill 1,000,000 monsters
+ - Spiteful: Kill 1,000 of one particular monster
+ - Hateful: Kill 10,000 of one particular monster
+ - Vicious: Kill 100,000 of one particular monster
+
+### UI
+- Character skills were moved from the Character view to their own view, which features a new interface with XP bars.
+- Reduced space between nav menu items
+
## [0.1.10.3] - 2021-06-14
### Fixed