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Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 7bf1ce7..82b7a06 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -47,6 +47,12 @@ All notable changes to this project will be documented in this file. of the UI boxes has been shuffled and tweaked. - These changes may have introduced undesirable consequences, especially on mobile. Please report these consequences with screenshots, and let's work together to get the game looking decent everywhere. 👍 + +### Networking +- If a "finish activity" request from the client to the server fails 5 or more times, the client will switch from + trying every second to trying every minute. This behavior replaces the error alert (popup) that used to occur. This + means that the client will continue trying to get rolling again every minute, indefinitely. So hopefully this resolves + frustrating issues with leaving the game to find that your activity was halted due to internet issues. ### Engine - Refactored some activity and combat code. |