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-rw-r--r--app/models/character.rb74
1 files changed, 72 insertions, 2 deletions
diff --git a/app/models/character.rb b/app/models/character.rb
index d386002..b7649c3 100644
--- a/app/models/character.rb
+++ b/app/models/character.rb
@@ -9,10 +9,12 @@ class Character < ApplicationRecord
has_many :character_items
has_many :learned_activities
has_many :items, through: :character_items
+ has_many :item_infixes
has_many :character_skills
has_many :conditions, through: :states
has_many :states
has_many :chat_messages
+ has_many :monster_kills
has_many :bazaar_orders
validates :name, presence: true
# TODO: Make defaults better. This has to allow nil so the `attribute` default works, and I don't like that.
@@ -115,6 +117,30 @@ class Character < ApplicationRecord
end
end
+ def do_skill_based_equipment_break_checks(skill)
+ skill = Skill.find_by_gid(skill) if skill.is_a? String
+ broken_items = []
+ # TODO: HACK: Should check other stats besides speed stat in the future.
+ # TODO: HACK: May not want a chance to break if speed is _reduced_. Though no equipment does this yet.
+ equipment.all.select { |eq| eq.effects.select { |ef| ef[:gid] == "#{skill.gid}_speed" }.any? }.each do |equipment|
+ if equipment.break_check
+ broken_items.push(equipment.item)
+ end
+ end
+ broken_items
+ end
+
+ def do_skill_based_item_infix_break_checks(skill)
+ skill = Skill.find_by_gid(skill) if skill.is_a? String
+ broken_items = []
+ item_infixes.where(skill: skill).each do |ii|
+ if ii.break_check
+ broken_items.push(ii.item)
+ end
+ end
+ broken_items
+ end
+
def do_equipment_break_checks(exclude_slots: [])
broken_items = []
equipment.where.not(slot: exclude_slots).each do |equipment|
@@ -136,6 +162,10 @@ class Character < ApplicationRecord
self.equipment.find_by(item: item)
end
+ def equipment_with_tag(tag)
+ self.equipment.all.find { |e| e.item.has_tag?(tag) }
+ end
+
def open_slots_for(item)
full_slots = self.equipment.map { |e| e.slot }
item.equip_slots.reject { |slot| full_slots.include?(slot) }
@@ -182,6 +212,30 @@ class Character < ApplicationRecord
end
end
+ def max_infixes(skill)
+ skill = Skill.find_by_gid(skill) if skill.is_a? String
+ 1 + (skill_level(skill) / 20).floor
+ end
+
+ def available_infixes(skill)
+ skill = Skill.find_by_gid(skill) if skill.is_a? String
+ max_infixes(skill) - item_infixes.where(skill: skill).count
+ end
+
+ def infix(item, skill)
+ Character.transaction do
+ shift_item(item, -1)
+ item_infixes.create(item: item, skill: skill)
+ end
+ end
+
+ def remove_infix(item_infix)
+ Character.transaction do
+ shift_item(item_infix.item, 1)
+ item_infix.destroy
+ end
+ end
+
def add_skill_xp(skill, amount)
skill = Skill.find_by_gid(skill) if skill.is_a? String
Character.transaction do
@@ -247,7 +301,14 @@ class Character < ApplicationRecord
activity.whatnot[:requirements]&.each do |requirement|
case requirement[:type]
when "equipment"
- return false unless self.equipment_with_gid(requirement[:gid])
+ if requirement[:tag]
+ return false unless self.equipment_with_tag(requirement[:tag])
+ else
+ return false unless self.equipment_with_gid(requirement[:gid])
+ end
+ when "stat"
+ # TODO: HACK: This won't work with built-in stats! Need to change this to work with power and whatnot.
+ return false unless self.total_stat_change(requirement[:gid]) >= requirement[:value]
when "skill"
return false unless self.skill_level(requirement[:gid]) >= requirement[:level]
when "hearth_amenity"
@@ -306,17 +367,26 @@ class Character < ApplicationRecord
hearth_amenity_effects = self.hearth.built_hearth_amenities.filter_map { |a| a.effects if a.effects }
equipment_effects = self.equipment.filter_map { |a| a.effects if a.effects }
state_effects = self.states.filter_map { |a| a.effects if a.effects && !a.expired? }
- (hearth_amenity_effects + equipment_effects + state_effects).flatten
+ item_infix_effects = self.item_infixes.filter_map { |a| a.effects if a.effects }
+ (hearth_amenity_effects + equipment_effects + state_effects + item_infix_effects).flatten
end
def total_stat_change(gid)
effects.filter_map { |e| e[:modifier] if e[:type] == "stat_change" && e[:gid] == gid }.sum
end
+ def total_enemy_stat_change(gid)
+ effects.filter_map { |e| e[:modifier] if e[:type] == "enemy_stat_change" && e[:gid] == gid }.sum
+ end
+
def damage_ranges
effects.filter_map { |e| { gid: e[:gid], min: e[:min], max: e[:max] } if e[:type] == "damage" }
end
+ def dots
+ effects.filter_map { |e| { gid: e[:gid], min: e[:min], max: e[:max], message: e[:message] } if e[:type] == "dot" }
+ end
+
def planting_spots
[total_stat_change("planting_spots"), 0].max
end