Age | Commit message (Expand) | Author |
2021-05-29 | *Actually* fix wound bug | David Gay |
2021-05-28 | Fix bug caused by being too wounded to continue combat but not having `#finis... | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-25 | Award title for mining a yellow beryl | David Gay |
2021-05-25 | Make sure to always restart activity if no queued_actions | David Gay |
2021-05-25 | stop_activity | David Gay |
2021-05-25 | Queued actions, allowing for non-infinite activity repeat and one-time activi... | David Gay |
2021-05-24 | Improve combat damage text | David Gay |
2021-05-24 | Combat code fixes | David Gay |
2021-05-23 | Don't allow fighting if a character has too many wounds | David Gay |
2021-05-23 | Improve combat code, add monster turns, and improve combat output | David Gay |
2021-05-22 | Monsters and basic combat | David Gay |
2021-05-20 | Implement learning activities from other activities | David Gay |
2021-05-20 | Refactor item xp awards data structure | David Gay |
2021-05-19 | Implement awarding items for results with no table entry | David Gay |
2021-05-19 | Refactor item table data structure | David Gay |
2021-05-19 | Hearth amenity building working! | David Gay |
2021-05-19 | More work on getting amenity construction working | David Gay |
2021-05-19 | Revise and progress with hearth amenity construction | David Gay |
2021-05-06 | Implement drop table scaling | David Gay |
2021-05-05 | Symbolize whatnot keys | David Gay |
2021-05-04 | Get XP awards working | David Gay |
2021-05-04 | Initial draft of timer setup, with results outputting and items being awarded | David Gay |