Age | Commit message (Expand) | Author |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Only see activities you know how to perform | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-25 | Improve hearth crafting selection | David Gay |
2021-05-25 | Award title for mining a yellow beryl | David Gay |
2021-05-25 | Make sure to always restart activity if no queued_actions | David Gay |
2021-05-25 | stop_activity | David Gay |
2021-05-25 | Queued actions, allowing for non-infinite activity repeat and one-time activi... | David Gay |
2021-05-25 | Assign instance var in #current_char to avoid multiple DB calls | David Gay |
2021-05-25 | Redirect from home page to current character path there is an active character | David Gay |
2021-05-24 | Clean up line (please ignore how I just jacked up git) | David Gay |
2021-05-24 | Don't redirect due to no active character unless a user is logged in | David Gay |
2021-05-24 | Improve combat damage text | David Gay |
2021-05-24 | Combat code fixes | David Gay |
2021-05-23 | Item usage | David Gay |
2021-05-23 | Don't allow fighting if a character has too many wounds | David Gay |
2021-05-23 | Improve combat code, add monster turns, and improve combat output | David Gay |
2021-05-23 | Have equipment stats affect combat stats | David Gay |
2021-05-23 | Bazaar with buy orders, sell orders, and order cancellation | David Gay |
2021-05-22 | Monsters and basic combat | David Gay |
2021-05-22 | Equiping and unequiping items | David Gay |
2021-05-22 | Titles | David Gay |
2021-05-20 | Implement learning activities from other activities | David Gay |
2021-05-20 | Refactor item xp awards data structure | David Gay |
2021-05-19 | Chat | David Gay |
2021-05-19 | Implement crafting from the hearth forge | David Gay |
2021-05-19 | Implement awarding items for results with no table entry | David Gay |
2021-05-19 | Refactor item table data structure | David Gay |
2021-05-19 | Show constructed amenities and provide links for building new ones | David Gay |
2021-05-19 | Hearth amenity building working! | David Gay |
2021-05-19 | More work on getting amenity construction working | David Gay |
2021-05-19 | Revise and progress with hearth amenity construction | David Gay |