index
:
esoterra.git
develop
master
Multiplayer, browser based, timer-based RPG
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
app
/
lib
Age
Commit message (
Expand
)
Author
2021-07-14
Only allow one living monster_spawn per location
David Gay
2021-07-11
Second worldcall spell: Project Thought
David Gay
2021-07-11
First worldcall spell: Hearth Passage
David Gay
2021-07-08
Change how power works so that it can no longer more than double the rolled d...
David Gay
2021-07-07
Give bollyrots and crypt writhes double the damage capacity at night
David Gay
2021-07-07
Times of day, and a primitive clock in the header
David Gay
2021-06-23
Change breakage mechanics
David Gay
2021-06-23
Fix activities without requirements not completing
David Gay
2021-06-16
Stinging Rays spell as the first DoT
David Gay
2021-06-16
Learn spells from spellpages
David Gay
2021-06-16
[data] New activities: havencast_dazzle, havencast_stinging_rays
David Gay
2021-06-16
[data] New activity: havencast_dazzle
David Gay
2021-06-15
MonsterKills and bestiary view
David Gay
2021-06-15
Add breakage to all equipment items that give a skill speed increase, and to ...
David Gay
2021-06-15
Basic spellcasting
David Gay
2021-06-14
Fix bug with activity title awarding
David Gay
2021-06-09
Extra guards to prevent running activity duration check code when important r...
David Gay
2021-06-07
Move equipment break check earlier in combat end code so it isn't skipped
David Gay
2021-06-06
Do bash damage if you don't have anything else
David Gay
2021-06-06
Leviathans
David Gay
2021-06-06
Re-apply power stat to combat procedure
David Gay
2021-06-06
Switch from power-based damage to damage types, replace block with resistance...
David Gay
2021-06-06
Fix bug when awarding XP from things like opening rusted lockbox
David Gay
2021-06-05
Fix item gathering and crafting not giving XP
David Gay
2021-06-05
Chance for equipment to break after combat
David Gay
2021-06-05
Split activity processing code out into a new class
David Gay