Age | Commit message (Expand) | Author |
2021-06-07 | Fix bug with meta resistances not being given special treatment in new combat... | David Gay |
2021-06-07 | Record and reference MonsterSpawn starting HP in the database | David Gay |
2021-06-07 | Change combat stance modifiers to flat value based on beastslay level | David Gay |
2021-06-07 | Allow negative resistances, speed, accuracy, power, and evasion | David Gay |
2021-06-07 | Don't say character earned the Sentinel title if they already had it | David Gay |
2021-06-07 | Fix bug where aspirant title wouldn't be awarded until TL 101 | David Gay |
2021-06-06 | Add and award Sentinel title, and add leviathan info to changelog | David Gay |
2021-06-06 | Slightly improve monster spawn reward code and fix bug where only one item re... | David Gay |
2021-06-06 | Awarding items and XP for leviathans | David Gay |
2021-06-06 | Leviathans | David Gay |
2021-06-06 | Messages | David Gay |
2021-06-06 | Switch from power-based damage to damage types, replace block with resistance... | David Gay |
2021-06-06 | New inventory view, with items sorted by categories | David Gay |
2021-06-05 | Expand resistances code to have meta resistances: physical and energy | David Gay |
2021-06-05 | Add resistance stats and rejigger character sheet layout | David Gay |
2021-06-05 | Chance for equipment to break after combat | David Gay |
2021-06-05 | Split activity processing code out into a new class | David Gay |
2021-06-04 | Don't start progress bar halfway done due to rested time | David Gay |
2021-06-04 | Timer progress bar | David Gay |
2021-06-03 | Move timer and results to new game containers which are always visible | David Gay |
2021-06-03 | New title: Aspirant | David Gay |
2021-06-03 | Only allow one drink condition, too | David Gay |
2021-06-03 | Only allow one food condition per character | David Gay |
2021-06-03 | Display amount of time until amenity on cooldown is usable again | David Gay |
2021-06-02 | Magiculture | David Gay |
2021-05-31 | Change rested time mechanic to require more active play, and update changelog... | David Gay |
2021-05-31 | Delete stray `byebug` call | David Gay |
2021-05-31 | Character resting | David Gay |
2021-05-31 | Plug in equip requirements | David Gay |
2021-05-29 | Conditions and states (boons & banes), with `quarrying_draught` | David Gay |
2021-05-28 | Quickly port leaderboard and rankings from old Esoterra | David Gay |
2021-05-28 | Fix bug with new `#trophy_monster_id` | David Gay |
2021-05-28 | Default combat styles | David Gay |
2021-05-28 | Add a quick guard to `HearthAmenity#construct_activity` | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Make all activities innate and remove activity learning, for now | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Implement activity speed increases from HAs, add lab 2, and tweak some constr... | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Fix bug where XP could go to the wrong character | David Gay |
2021-05-26 | Set default Character wounds to 0 | David Gay |