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AgeCommit message (Expand)Author
2021-06-02Change initiative rolls to use a d20 instead of a d10David Gay
2021-05-31Change rested time mechanic to require more active play, and update changelog...David Gay
2021-05-31Allow choosing how many items you'd like to craft at hearth amenitiesDavid Gay
2021-05-31Change block so at least one point of damage will always get throughDavid Gay
2021-05-31Delete stray `byebug` callDavid Gay
2021-05-31Character restingDavid Gay
2021-05-31Add link to manage accountDavid Gay
2021-05-31Plug in equip requirementsDavid Gay
2021-05-30Reduce height of result output to help it fit better on smaller screens until...David Gay
2021-05-29Conditions and states (boons & banes), with `quarrying_draught`David Gay
2021-05-29Prevent chat horizontal scrollDavid Gay
2021-05-29*Actually* fix wound bugDavid Gay
2021-05-28Fix bug caused by being too wounded to continue combat but not having `#finis...David Gay
2021-05-28Adjust grid responsiveness on leaderboardDavid Gay
2021-05-28Quickly port leaderboard and rankings from old EsoterraDavid Gay
2021-05-28Monsters controller, activities index, and links to activities and items indexesDavid Gay
2021-05-28Order BazaarOrders by name, price, then ageDavid Gay
2021-05-28Fix bug with new `#trophy_monster_id`David Gay
2021-05-28Add some janky sizing from old Esoterra to be Good Enough™️ for launchDavid Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Add a quick guard to `HearthAmenity#construct_activity`David Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Order bazaar item selection by nameDavid Gay
2021-05-28Add axes and pickaxes, and a wildscour task to find themDavid Gay
2021-05-28Add `retributor` title, awarded for killing a lesser trodgeathompDavid Gay
2021-05-28Make all activities innate and remove activity learning, for nowDavid Gay
2021-05-28Change Combat Statistics table to reflect combat stylesDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28(Hopefully) fix bug caused by char becoming unable to fight but then getting ...David Gay
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them min...David Gay
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ...David Gay
2021-05-28Show error result message when stopping combat due to max woundsDavid Gay
2021-05-28Tweak results outputDavid Gay
2021-05-28Monster drops, with a bunch of relevant dataDavid Gay
2021-05-27Order activities by name on `locations#show`David Gay
2021-05-27Make timer more robust, and `stop_activity` if you can't do itDavid Gay
2021-05-27Fix bug with displaying requirements and/or cost of an activity without oneDavid Gay
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Move active action display with timer and results to a `LookController`David Gay
2021-05-27ItemsController that displays item game dataDavid Gay
2021-05-27Display cost and requirements of any activity that fails to startDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Sort some thingsDavid Gay
2021-05-26Only see activities you know how to performDavid Gay
2021-05-26Implement activity speed increases from HAs, add lab 2, and tweak some constr...David Gay
2021-05-26Immediately stop activity if unable to fight at the end of an encounter, rath...David Gay
2021-05-26Simple effect checking allows listern font level 2 to have an effectDavid Gay
2021-05-26Basic usage of hearth amenitiesDavid Gay
2021-05-26Stop activity on `ItemQuantityError` or `TooManyWoundsError`David Gay
2021-05-26Fix bug where `activity_started_at` was not updating on cyclic/infinite activ...David Gay