Age | Commit message (Expand) | Author |
2021-05-24 | Lower Character base hp from 10 to 9 (11 to 10 at level 1) | David Gay |
2021-05-24 | Improve combat damage text | David Gay |
2021-05-24 | Combat code fixes | David Gay |
2021-05-23 | Various appearance improvements | David Gay |
2021-05-23 | Elements with data-turbolinks-permanent need an id or it won't work | David Gay |
2021-05-23 | Clear out some cruft from application layout | David Gay |
2021-05-23 | Don't bold chat message sender name | David Gay |
2021-05-23 | Change Steward title display appearance | David Gay |
2021-05-23 | Item usage | David Gay |
2021-05-23 | Don't allow fighting if a character has too many wounds | David Gay |
2021-05-23 | Improve combat code, add monster turns, and improve combat output | David Gay |
2021-05-23 | Send achievement channel text messsage when someone levels up | David Gay |
2021-05-23 | Adjust combat stats table | David Gay |
2021-05-23 | Have equipment stats affect combat stats | David Gay |
2021-05-23 | Delete stray byebug call | David Gay |
2021-05-23 | Combat Statistics table on character#show | David Gay |
2021-05-23 | Bazaar with buy orders, sell orders, and order cancellation | David Gay |
2021-05-22 | Monsters and basic combat | David Gay |
2021-05-22 | Equiping and unequiping items | David Gay |
2021-05-22 | Titles | David Gay |
2021-05-20 | Implement learning activities from other activities | David Gay |
2021-05-20 | Display learned activities count on characters#show | David Gay |
2021-05-20 | Implement learned activities | David Gay |
2021-05-20 | Add uniqueness scope constraint to BuiltHearthAmenity | David Gay |
2021-05-20 | Refactor item xp awards data structure | David Gay |
2021-05-20 | Refactor activity scaling data format | David Gay |
2021-05-19 | Chat | David Gay |
2021-05-19 | Add permission level to Users | David Gay |
2021-05-19 | Implement crafting from the hearth forge | David Gay |
2021-05-19 | Implement awarding items for results with no table entry | David Gay |
2021-05-19 | Refactor item table data structure | David Gay |
2021-05-19 | Show constructed amenities and provide links for building new ones | David Gay |
2021-05-19 | Hearth amenity building working! | David Gay |
2021-05-19 | More work on getting amenity construction working | David Gay |
2021-05-19 | Revise and progress with hearth amenity construction | David Gay |
2021-05-18 | Display hearth foundation requirements | David Gay |
2021-05-18 | Hearths, HearthAmenities, and BuiltHearthAmenities | David Gay |
2021-05-06 | Implement drop table scaling | David Gay |
2021-05-05 | Symbolize whatnot keys | David Gay |
2021-05-04 | Get XP awards working | David Gay |
2021-05-04 | Keep output scrolled down | David Gay |
2021-05-04 | Quick style for result output | David Gay |
2021-05-04 | Initial draft of timer setup, with results outputting and items being awarded | David Gay |
2021-05-03 | Add CharacterSkills | David Gay |
2021-05-03 | Locations views | David Gay |
2021-05-03 | Add Locations | David Gay |
2021-05-03 | Add character name validation | David Gay |
2021-05-02 | Character items and inventory, with ability to add and remove items | David Gay |
2021-05-02 | Login with forced character creation, views, etc | David Gay |
2021-05-02 | Add Characters | David Gay |