Age | Commit message (Expand) | Author |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Only see activities you know how to perform | David Gay |
2021-05-26 | Implement activity speed increases from HAs, add lab 2, and tweak some constr... | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Show level, xp, xptnl on timer | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-26 | Fix bug where XP could go to the wrong character | David Gay |
2021-05-26 | Set default Character wounds to 0 | David Gay |
2021-05-25 | Make hearth amenity grid more responsive | David Gay |
2021-05-25 | Improve hearth crafting selection | David Gay |
2021-05-25 | Delete "Characters" header nav link, for now | David Gay |
2021-05-25 | Award title for mining a yellow beryl | David Gay |
2021-05-25 | Make sure to always restart activity if no queued_actions | David Gay |
2021-05-25 | stop_activity | David Gay |
2021-05-25 | Queued actions, allowing for non-infinite activity repeat and one-time activi... | David Gay |
2021-05-25 | Assign instance var in #current_char to avoid multiple DB calls | David Gay |
2021-05-25 | Improve hearth view and amenity construction process | David Gay |
2021-05-25 | Redirect from home page to current character path there is an active character | David Gay |
2021-05-25 | Don't render the chat if the user doesn't have an active character | David Gay |
2021-05-24 | Clean up line (please ignore how I just jacked up git) | David Gay |
2021-05-24 | Don't redirect due to no active character unless a user is logged in | David Gay |
2021-05-24 | Lower Character base hp from 10 to 9 (11 to 10 at level 1) | David Gay |
2021-05-24 | Improve combat damage text | David Gay |
2021-05-24 | Combat code fixes | David Gay |
2021-05-23 | Various appearance improvements | David Gay |
2021-05-23 | Elements with data-turbolinks-permanent need an id or it won't work | David Gay |
2021-05-23 | Clear out some cruft from application layout | David Gay |
2021-05-23 | Don't bold chat message sender name | David Gay |
2021-05-23 | Change Steward title display appearance | David Gay |
2021-05-23 | Item usage | David Gay |
2021-05-23 | Don't allow fighting if a character has too many wounds | David Gay |
2021-05-23 | Improve combat code, add monster turns, and improve combat output | David Gay |
2021-05-23 | Send achievement channel text messsage when someone levels up | David Gay |
2021-05-23 | Adjust combat stats table | David Gay |
2021-05-23 | Have equipment stats affect combat stats | David Gay |
2021-05-23 | Delete stray byebug call | David Gay |
2021-05-23 | Combat Statistics table on character#show | David Gay |