Age | Commit message (Expand) | Author |
2021-05-30 | Reduce height of result output to help it fit better on smaller screens until... | David Gay |
2021-05-29 | Conditions and states (boons & banes), with `quarrying_draught` | David Gay |
2021-05-29 | Prevent chat horizontal scroll | David Gay |
2021-05-29 | *Actually* fix wound bug | David Gay |
2021-05-28 | Fix bug caused by being too wounded to continue combat but not having `#finis... | David Gay |
2021-05-28 | Adjust grid responsiveness on leaderboard | David Gay |
2021-05-28 | Quickly port leaderboard and rankings from old Esoterra | David Gay |
2021-05-28 | Monsters controller, activities index, and links to activities and items indexes | David Gay |
2021-05-28 | Order BazaarOrders by name, price, then age | David Gay |
2021-05-28 | Fix bug with new `#trophy_monster_id` | David Gay |
2021-05-28 | Add some janky sizing from old Esoterra to be Good Enough™️ for launch | David Gay |
2021-05-28 | Default combat styles | David Gay |
2021-05-28 | Add a quick guard to `HearthAmenity#construct_activity` | David Gay |
2021-05-28 | Implement trophies | David Gay |
2021-05-28 | Order bazaar item selection by name | David Gay |
2021-05-28 | Add axes and pickaxes, and a wildscour task to find them | David Gay |
2021-05-28 | Add `retributor` title, awarded for killing a lesser trodgeathomp | David Gay |
2021-05-28 | Make all activities innate and remove activity learning, for now | David Gay |
2021-05-28 | Change Combat Statistics table to reflect combat styles | David Gay |
2021-05-28 | Lockbox unlocking, and with it items that start activities when used | David Gay |
2021-05-28 | (Hopefully) fix bug caused by char becoming unable to fight but then getting ... | David Gay |
2021-05-28 | Eliminate #equipment_stats; adjust how stats are calculated and give them min... | David Gay |
2021-05-28 | Refactor HA effects and equipment equip effects to use the same format, then ... | David Gay |
2021-05-28 | Show error result message when stopping combat due to max wounds | David Gay |
2021-05-28 | Tweak results output | David Gay |
2021-05-28 | Monster drops, with a bunch of relevant data | David Gay |
2021-05-27 | Order activities by name on `locations#show` | David Gay |
2021-05-27 | Make timer more robust, and `stop_activity` if you can't do it | David Gay |
2021-05-27 | Fix bug with displaying requirements and/or cost of an activity without one | David Gay |
2021-05-27 | Prevent actions you lack the skill level for | David Gay |
2021-05-27 | Move active action display with timer and results to a `LookController` | David Gay |
2021-05-27 | ItemsController that displays item game data | David Gay |
2021-05-27 | Display cost and requirements of any activity that fails to start | David Gay |
2021-05-27 | Display activities in amenities even if requisite cost isn't met | David Gay |
2021-05-26 | Sort some things | David Gay |
2021-05-26 | Only see activities you know how to perform | David Gay |
2021-05-26 | Implement activity speed increases from HAs, add lab 2, and tweak some constr... | David Gay |
2021-05-26 | Immediately stop activity if unable to fight at the end of an encounter, rath... | David Gay |
2021-05-26 | Simple effect checking allows listern font level 2 to have an effect | David Gay |
2021-05-26 | Basic usage of hearth amenities | David Gay |
2021-05-26 | Stop activity on `ItemQuantityError` or `TooManyWoundsError` | David Gay |
2021-05-26 | Fix bug where `activity_started_at` was not updating on cyclic/infinite activ... | David Gay |
2021-05-26 | Show level, xp, xptnl on timer | David Gay |
2021-05-26 | Combat styles | David Gay |
2021-05-26 | Add a manatrawl activity, and allow for item drop quantity ranges | David Gay |
2021-05-26 | Fix bug where XP could go to the wrong character | David Gay |
2021-05-26 | Set default Character wounds to 0 | David Gay |
2021-05-25 | Make hearth amenity grid more responsive | David Gay |
2021-05-25 | Improve hearth crafting selection | David Gay |
2021-05-25 | Delete "Characters" header nav link, for now | David Gay |