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class GameController < ApplicationController
def finish_activity
@results = []
return unless current_char.activity_time_remaining <= 0
current_char.update(activity_started_at: Time.now)
current_char.activity.whatnot["results"].each do |result|
type = result["type"]
case type
when "item"
next if rand > result["chance"]
table_roll = rand
result["table"].sort_by { |_, v| -v["score"] }.each do |item_gid, item_data|
quantity = item_data["quantity"] || 1
if table_roll >= item_data["score"]
item = Item.find_by_gid(item_gid)
xp_awards = {}
if item.whatnot && item.whatnot.key?("xp_value")
xp_awards = item.whatnot["xp_value"]
.map { |gid, amount| { skill: Skill.find_by_gid(gid), amount: amount } }
xp_awards.each do |award|
current_char.add_skill_xp(award[:skill], award[:amount])
end
end
current_char.shift_item(item_gid, quantity)
@results.push({ type: type, item: Item.find_by_gid(item_gid), quantity: quantity,
xp: xp_awards })
break
end
end
else
raise "Invalid result type (#{type})" # TODO: Improve this.
end
end
end
end
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