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path: root/app/models/character.rb
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class Character < ApplicationRecord
  belongs_to :user
  belongs_to :activity, optional: true
  has_one :hearth
  has_many :character_items
  has_many :items, through: :character_items
  has_many :character_skills
  validates :name, presence: true
  validates_length_of :name, maximum: 15, message: "can't be longer than 15 characters"
  validates_uniqueness_of :name, message: "is already being used"
  validates_format_of :name, with: /\A[a-z]+\z/i, message: "must consist of letters only"

  after_create :create_skills
  after_create { Hearth.create(character: self) }

  def shift_item(gid, amount)
    CharacterItem.transaction do
      item = self.character_items.find_or_initialize_by(item: Item.find_by_gid(gid.to_s))
      item.increment(:quantity, amount)
      item.save
    end
  end

  def has_item?(item, quantity = 1)
    ci = self.character_items.find_by(item: item)
    ci && ci.quantity >= quantity
  end

  def add_skill_xp(skill, amount)
    CharacterSkill.find_by(skill: skill).increment!(:xp, amount)
  end

  def skill_level(gid)
    self.character_skills.find_by(skill: Skill.find_by_gid(gid.to_s)).level
  end

  def activity_time_remaining
    return nil unless self.activity
    duration_data = self.activity.whatnot[:duration]
    duration = duration_data[:base]
    duration_data[:scaling]&.each do |skill, scaling_amount|
      duration -= self.skill_level(skill) * scaling_amount
    end
    duration = [duration, duration_data[:minimum] || 10].max
    duration - (Time.now - self.activity_started_at)
  end

  def can_do_activity?(activity)
    if activity.whatnot[:cost]
      activity.whatnot[:cost][:items]&.each do |item_gid, quantity|
        return false unless self.has_item?(item_gid, quantity)
      end
    end
    activity.whatnot[:requirements]&.each do |requirement|
      case requirement[:type]
      when "hearth_amenity"
        return false unless self.hearth.has_amenity?(requirement[:gid], requirement[:level])
      end
    end
  end

  def start_activity(activity)
    self.update(activity: activity, activity_started_at: Time.now) if self.can_do_activity?(activity)
  end

  private
    def create_skills
      Skill.all.each { |skill| self.character_skills.create(skill: skill, xp: 0) }
    end
end