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class Equipment < ApplicationRecord
belongs_to :character
belongs_to :item
enum slot: [:mainhand, :offhand, :head, :neck, :back, :torso, :grip,
:left_ring, :right_ring, :waist, :legs, :feet, :curio]
validates :slot, presence: true, uniqueness: { scope: :character }
def slot
self[:slot].to_sym
end
def effects
self.item.whatnot[:equip_effects]
end
def break_check
roll = rand
if [:neck, :left_ring, :right_ring].include?(slot)
destroy and return true if roll > 0.9998
elsif [:back, :waist, :curio].include?(slot)
destroy and return true if roll > 0.9996
else
destroy and return true if roll > 0.999
end
false
end
end
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