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authorDavid Gay <david@davidgay.org>2021-07-14 18:26:20 -0400
committerDavid Gay <david@davidgay.org>2021-07-14 18:26:35 -0400
commitb43c0a475b29a26e0c425328ee28d8dcfc64bff6 (patch)
tree2d79d1251b13f2b89f979960bffa6966b4d55028 /CHANGELOG.md
parentb4f643b1ce4613dcd18e71a6f31a84293ac10857 (diff)
Prevent characters from starting or finishing an activity that might result in combat if the character is at max wounds
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diff --git a/CHANGELOG.md b/CHANGELOG.md
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@@ -16,6 +16,8 @@ All notable changes to this project will be documented in this file.
- Added message output when you would learn how to do a new activity (e.g. cast a new spell), but you already know how
how to do it.
- Fixed bug where multiple activities could be learned at once (e.g. multiple spells from one spellpage).
+- Characters can no longer start or finish an activity if the character is at max wounds and the activity might result
+ in combat. This means that you can no longer start a timer that won't finish due to being at max wounds.
### Monsters
- New monster: sulfur scuttler
@@ -24,7 +26,7 @@ All notable changes to this project will be documented in this file.
- Hearths now have locations, like characters do. All existing hearths are now located at Floret.
### Web
-- Favicon added (contributed by mattagarr)
+- Favicon added (contributed by mattagarr).
### Engine
- Some improvements/tweaks.