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authorDavid Gay <david@davidgay.org>2021-06-15 22:59:08 -0400
committerDavid Gay <david@davidgay.org>2021-06-15 22:59:15 -0400
commitd9ed1b9120b5439ed62848c460647654ff6f3485 (patch)
treea7806310edf5c8df58107e22e2078576fadb698e /CHANGELOG.md
parent50b4cc8feb8b9e65545bcf327d222bb6a8efc3dd (diff)
[changelog] Add extra line about omens
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@@ -19,6 +19,7 @@ All notable changes to this project will be documented in this file.
(like equipment breakage). The chance of an infixed omen fading away is 1/1000. You do not need to actively be
getting a bonus from an infixed omen for it to have a chance to fade away. When performing a skill, all omens
infixed in that skill have the same chance to fade away.
+ - Duplicate omens can be infixed, and their effects will stack if possible.
- Havencast has been implemented.
- Spells can be cast from a new "Spells" view, accessible with the navigation.
- Spells typically require that a certain amount of mana is available. Mana can be made available by infixing certain