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Multiplayer, browser based, timer-based RPG
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2021-06-05
Adjust some ore/ignot drop and XP stuff
David Gay
2021-06-05
2-space indent for markdown
David Gay
2021-06-05
Chance for equipment to break after combat
David Gay
2021-06-05
Split activity processing code out into a new class
David Gay
2021-06-05
DRY up the `#finish_activity` code a bit
David Gay
2021-06-05
Delete exponential table scaling code
David Gay
2021-06-04
Reduce text size and vertical margin of "Stop" button
David Gay
2021-06-04
Don't start progress bar halfway done due to rested time
David Gay
2021-06-04
Reduce font size of timer and use display font
David Gay
2021-06-04
Adjust error message since Rest section has been removed from Character view
David Gay
2021-06-04
Add back in some timer POST error handling
David Gay
2021-06-04
Timer progress bar
David Gay
2021-06-04
Finishing timer improvements
David Gay
2021-06-03
Use display font for character view submenu
David Gay
2021-06-03
Timer: Don't start and stop updating with controller connects/disconnects
David Gay
2021-06-03
Lighten color of hearth amenity div borders
David Gay
2021-06-03
Timer: Improve accuracy/feel by starting to count down immediately (before ↵
David Gay
this, there was an uncomfortable delay)
2021-06-03
Bazaar: Don't display own orders under "Buy Orders" or "Sell Orders"
David Gay
2021-06-03
Set low-ish `size` of bazaar number fields
David Gay
2021-06-03
Changelog: Add note I forgot to add
David Gay
2021-06-03
Remove Rest section from the Character view
David Gay
2021-06-03
Reduce text size of character view headings
David Gay
2021-06-03
Add blank line to beginning of combat result output instead of end
David Gay
2021-06-03
Use `#pluralize` for max wound(s)
David Gay
2021-06-03
Don't want The The
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Move timer and results to new game containers which are always visible
David Gay
2021-06-03
Adjust game boxes
David Gay
2021-06-03
Make sure to add a blank line to results after combat activity even if it ↵
David Gay
ends due to being too wounded
2021-06-03
New title: Aspirant
David Gay
2021-06-03
Only allow one drink condition, too
David Gay
2021-06-03
Only allow one food condition per character
David Gay
2021-06-03
New items: midoras spice, midoras mudtub mash
David Gay
2021-06-03
New item: mudtub mash
David Gay
2021-06-03
Plug in Spicework
David Gay
2021-06-03
New item: bluster powder
David Gay
2021-06-03
Spicebench levels 1 and 2
David Gay
2021-06-03
Display amount of time until amenity on cooldown is usable again
David Gay
2021-06-03
Add line break after combat results
David Gay
2021-06-03
Half seed drop wealdreap XP
David Gay
2021-06-02
Some tweaks and fixes for magiculture
David Gay
2021-06-02
Magiculture
David Gay
2021-06-02
Loamspire level 1 and 2 with construct activities
David Gay
2021-06-02
Fix name of arcanite short sword
David Gay
2021-06-02
Change initiative rolls to use a d20 instead of a d10
David Gay
2021-05-31
Change rested time mechanic to require more active play, and update ↵
David Gay
changelog for 0.1.4.1 release
2021-05-31
Add additional note to 0.1.4 changelog notes
David Gay
2021-05-31
Update changelog for 0.1.4
David Gay
2021-05-31
Allow choosing how many items you'd like to craft at hearth amenities
David Gay
2021-05-31
Add lusterlight tincture and onus of vision, along with their crafting ↵
David Gay
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