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AgeCommit message (Expand)Author
2021-05-28Add some janky sizing from old Esoterra to be Good Enough™️ for launchDavid Gay
2021-05-28Default combat stylesDavid Gay
2021-05-28Add a quick guard to `HearthAmenity#construct_activity`David Gay
2021-05-28Implement trophiesDavid Gay
2021-05-28Order bazaar item selection by nameDavid Gay
2021-05-28Add axes and pickaxes, and a wildscour task to find themDavid Gay
2021-05-28Add `retributor` title, awarded for killing a lesser trodgeathompDavid Gay
2021-05-28Make all activities innate and remove activity learning, for nowDavid Gay
2021-05-28Change Combat Statistics table to reflect combat stylesDavid Gay
2021-05-28Lockbox unlocking, and with it items that start activities when usedDavid Gay
2021-05-28(Hopefully) fix bug caused by char becoming unable to fight but then getting ...David Gay
2021-05-28Eliminate #equipment_stats; adjust how stats are calculated and give them min...David Gay
2021-05-28Refactor HA effects and equipment equip effects to use the same format, then ...David Gay
2021-05-28Show error result message when stopping combat due to max woundsDavid Gay
2021-05-28Tweak results outputDavid Gay
2021-05-28Monster drops, with a bunch of relevant dataDavid Gay
2021-05-27Order activities by name on `locations#show`David Gay
2021-05-27Make timer more robust, and `stop_activity` if you can't do itDavid Gay
2021-05-27Fix bug with displaying requirements and/or cost of an activity without oneDavid Gay
2021-05-27Prevent actions you lack the skill level forDavid Gay
2021-05-27Move active action display with timer and results to a `LookController`David Gay
2021-05-27ItemsController that displays item game dataDavid Gay
2021-05-27Display cost and requirements of any activity that fails to startDavid Gay
2021-05-27Display activities in amenities even if requisite cost isn't metDavid Gay
2021-05-26Sort some thingsDavid Gay
2021-05-26Only see activities you know how to performDavid Gay
2021-05-26Implement activity speed increases from HAs, add lab 2, and tweak some constr...David Gay
2021-05-26Immediately stop activity if unable to fight at the end of an encounter, rath...David Gay
2021-05-26Simple effect checking allows listern font level 2 to have an effectDavid Gay
2021-05-26Basic usage of hearth amenitiesDavid Gay
2021-05-26Stop activity on `ItemQuantityError` or `TooManyWoundsError`David Gay
2021-05-26Fix bug where `activity_started_at` was not updating on cyclic/infinite activ...David Gay
2021-05-26Show level, xp, xptnl on timerDavid Gay
2021-05-26Combat stylesDavid Gay
2021-05-26Add a manatrawl activity, and allow for item drop quantity rangesDavid Gay
2021-05-26Fix bug where XP could go to the wrong characterDavid Gay
2021-05-26Set default Character wounds to 0David Gay
2021-05-25Make hearth amenity grid more responsiveDavid Gay
2021-05-25Improve hearth crafting selectionDavid Gay
2021-05-25Delete "Characters" header nav link, for nowDavid Gay
2021-05-25Award title for mining a yellow berylDavid Gay
2021-05-25Make sure to always restart activity if no queued_actionsDavid Gay
2021-05-25stop_activityDavid Gay
2021-05-25Queued actions, allowing for non-infinite activity repeat and one-time activi...David Gay
2021-05-25Assign instance var in #current_char to avoid multiple DB callsDavid Gay
2021-05-25Improve hearth view and amenity construction processDavid Gay
2021-05-25Redirect from home page to current character path there is an active characterDavid Gay
2021-05-25Don't render the chat if the user doesn't have an active characterDavid Gay
2021-05-24Clean up line (please ignore how I just jacked up git)David Gay
2021-05-24Don't redirect due to no active character unless a user is logged inDavid Gay